Gamewright 262

Gamewright Deduckto: A Quacking Deduction Game - Instruction Manual

Model: 262

pengenalan

Welcome to Deduckto, a deduction card game designed for 2-4 players aged 8 and up. This manual provides comprehensive instructions for setting up and playing the game, ensuring an enjoyable experience for all participants. The objective is to be the first player to correctly identify your secret suspect based on clues gathered during gameplay.

Apa yang ada dalam Kotak

Gamewright Deduckto game box

Image: The Deduckto game box, featuring a duck detective with a magnifying glass.

The game primarily consists of a deck of cards featuring various animals, disguises, and locations.

Objektif Permainan

The goal of Deduckto is to be the first player to correctly identify your own secret suspect card. Each secret suspect is defined by three characteristics: an animal, a disguise, and a location. Players use a process of elimination and strategic questioning to deduce their secret identity.

Deduckto game summary showing player count, game duration, age range, and character lineup

Image: Game summary indicating 2-4 players, 15-minute playtime, ages 8+, and a lineup of animal characters.

Persediaan

  1. Shuffle the Cards: Thoroughly shuffle the entire deck of cards.
  2. Deal Secret Suspects: Deal one card face down to each player. This is your secret suspect card. Do not look at it. Place it in front of you so that other players can see the back of the card, but you cannot see its face.
  3. Form Your Hand: Deal an additional set of cards to each player to form their hand. The number of cards in hand may vary based on player count (e.g., 5-7 cards per player). These cards are visible to you and will be used for questioning.
  4. Remaining Cards: Place the remaining cards in a draw pile in the center of the playing area.
Game setup showing a player's hand of cards and one secret suspect card facing away from the player

Image: Illustration of game setup, showing a player's hand of cards and a secret suspect card placed face-out for other players to see.

Each card features an animal, a disguise, and a location. Your secret suspect card has one of each of these characteristics, and your goal is to determine what they are.

Chart displaying all possible suspects, disguises, and locations in the game

Image: A visual guide to all possible suspects (Franny, Paulie, Bruno, Dante, Pinky, Clyde, Roxy), disguises (Sunglasses, Mustache, Hat, Bandana, Wig, Monocle, Mask), and locations (Mountains, Library, Pier, Park, City, Aquarium, Desert).

Permainan

Players take turns asking questions and using the information to narrow down the possibilities for their secret suspect.

  1. Giliran Pemain: On your turn, select one card from your hand. This card represents a specific animal, disguise, and location.
  2. Ask a Question: Present the chosen card to another player and ask, "Does your secret suspect match any characteristic on this card?"
  3. Receive an Answer: The other player must truthfully answer "Yes" or "No."
    • If "Yes": Your secret suspect shares at least one characteristic (animal, disguise, or location) with the card you presented.
    • If "No": Your secret suspect shares no characteristics with the card you presented.
  4. Discard the Card: After receiving the answer, discard the card you used for questioning into one of two piles: a "Yes" pile or a "No" pile, corresponding to the answer received. This helps you keep track of information.
Two cards being compared, one with a cat in an aquarium, the other with a pig with a bandana, illustrating a match

Imej: Bekasample of comparing two cards to find a match, indicating "Your Secret Suspect was in the Aquarium."

Use the information from the "Yes" and "No" piles to eliminate possibilities for your secret suspect. For example, if a card with a "Hat" is in your "No" pile, you know your suspect is not wearing a hat.

Example of 'Yes Pile' and 'No Pile' for clue deduction

Image: Visual representation of "Yes Pile" and "No Pile" for organizing clues during deduction.

Memenangi Permainan

Once you believe you have enough information to identify your secret suspect, you may declare a guess on your turn instead of asking a question.

  1. Making a Guess: State the animal, disguise, and location of your secret suspect. For example, "I believe my secret suspect is the Cat, in the Aquarium, wearing the Wig."
  2. Reveal Your Card: Carefully pick up your secret suspect card and reveal it to all players.
  3. Semak Ketepatan: If your guess matches the revealed card exactly, you win the game!
  4. Incorrect Guess: If your guess is incorrect, you are out of the current round. The game continues with the remaining players.
Example of a player making a guess: 'You Are... The Cat In the Aquarium Wearing the Wig'

Image: A card showing a cat in an aquarium wearing a wig, next to text indicating a player's guess.

The first player to make a correct guess wins the game.

Penyelenggaraan

To ensure the longevity of your Deduckto game, follow these simple maintenance guidelines:

Menyelesaikan masalah

This section addresses common questions or issues that may arise during gameplay.

Spesifikasi

Dimensi Produk4.8 x 5.8 x 1.5 inci
Berat Barang6.4 auns
Nombor Model262
Umur Disyorkan Pengilang8 tahun dan ke atas
BahasaInggeris
PengeluarGamewright
Tarikh Tayangan18 September 2023

Maklumat Keselamatan

No specific safety warnings are applicable for this product. As with all small game components, keep out of reach of very young children to prevent choking hazards.

Waranti dan Sokongan

For questions regarding your Gamewright Deduckto game, including component replacement or rule clarifications, please visit the official Gamewright webtapak atau hubungi sokongan pelanggan mereka secara langsung.

Gamewright Official Webtapak: www.gamewright.com

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