Sumber Pembelajaran LER2941
Botley 2.0 The Coding Robot Instruction Manual
Learning Resources - Model: LER2941
pengenalan
Welcome to the world of coding with Botley 2.0, the smartest coding robot designed to introduce children as young as 5 to early STEM skills through screen-free play. Botley 2.0 offers multiple ways to code, including coding by color, moving in six directions, and even putting on a light show. This manual will guide you through setting up, operating, and maintaining your Botley 2.0 to ensure a fun and educational experience.
Apa yang ada dalam Kotak
Your Botley 2.0 The Coding Robot 77-piece activity set includes:
- Robot Pengekodan Botley 2.0
- Pengaturcara Jauh
- Coding Cards (various directional and action cards)
- Double-sided Puzzle Pieces (for line following and maze building)
- Obstacle Cones
- Bendera
- Attachable Robot Arms
- Building Blocks with faces
- Panduan Aktiviti

Figure 1: All components of the Botley 2.0 The Coding Robot activity set.
Persediaan
Pemasangan Bateri
Botley 2.0 requires 3 AAA batteries and the Remote Programmer requires 2 AAA batteries (not included). A Phillips screwdriver is needed for installation.
- Locate the battery compartments on the underside of Botley and the back of the Remote Programmer.
- Use a Phillips screwdriver to open the battery compartment covers.
- Masukkan bateri, pastikan kekutuban (+/-) betul.
- Replace the covers and tighten the screws.

Figure 2: Botley 2.0 robot and its remote programmer, ready for battery installation.
Arahan Operasi
Basic Movement (Screen-Free Coding)
Botley 2.0 offers 100% screen-free coding. Use the Remote Programmer to input sequences of commands.
- Turn Botley 2.0 and the Remote Programmer ON using the switch on their undersides.
- Press the arrow buttons on the Remote Programmer to program a sequence of up to 150 steps.
- Press the TRANSMIT button on the Remote Programmer to send the code to Botley.
- Observe Botley execute the programmed sequence.

Figure 3: Remote Programmer with directional and action buttons.

Figure 4: Coding cards to help visualize sequences before programming.
Line Following Mode
Botley 2.0 can follow black lines drawn on paper or using the included puzzle pieces. This mode utilizes Botley's built-in sensor.
- Switch Botley to LINE mode using the switch on its underside.
- Place Botley on a black line (at least 4mm thick) on a light-colored surface.
- Botley will automatically follow the line.

Figure 5: Botley 2.0 in line following mode.
Pengesanan Halangan
Botley 2.0 features an object detection sensor. When in CODE mode, Botley can detect objects in its path and react based on your programming.
- Place an object (e.g., a block or cone) in Botley's path.
- Program Botley with a sequence that includes an object detection command (refer to Activity Guide for specific commands).
- Botley will respond to the obstacle as programmed (e.g., turn around, go around).

Figure 6: Botley 2.0 detecting obstacles.
Special Features & Transformations
Botley 2.0 can perform various fun interactions and transformations:
- Pertunjukan Cahaya: Press the LIGHT button on the Remote Programmer to customize Botley's lights.
- Bunyi: Press the SOUND button to activate various sounds.
- Secret Codes: The Activity Guide contains secret codes that allow Botley to perform unique actions and sounds, such as transforming into a train, police car, or ghost.
- Botley Says Game: Test your memory with the lights and sounds of a game of Botley Says.

Figure 7: Botley 2.0 showcasing its light features.
Video 1: Official product video demonstrating Botley 2.0's features including coding, obstacle detection, night vision, line following, and secret transformations. (Source: Learning Resources)
Penyelenggaraan
Petua Penjagaan dan Penyelenggaraan Bateri
- Sentiasa keluarkan bateri yang lemah atau mati daripada produk.
- Jangan campurkan bateri baru dan bateri terpakai.
- Jangan campurkan bateri beralkali, standard (karbon-zink), atau bateri boleh dicas semula.
- Jangan cas semula bateri yang tidak boleh dicas semula.
- Hanya gunakan bateri jenis yang sama atau setara seperti yang disyorkan.
- Keluarkan bateri yang boleh dicas semula daripada mainan sebelum mengecas.
- Caj bateri yang boleh dicas semula di bawah pengawasan orang dewasa.
- Remove batteries if the product is to be stored for an extended period of time.
Menyelesaikan masalah
Remote Programmer/Transmitting Codes
- Jika anda mendengar bunyi negatif selepas menekan butang TRANSMIT, cuba yang berikut:
- Periksa pencahayaan. Cahaya terang boleh menjejaskan cara Pengaturcara Jauh berfungsi.
- Arahkan Pengaturcara Jauh terus ke Botley.
- Dekatkan Pengaturcara Jauh dengan Botley.
- Botley can be programmed a maximum of 150 steps. If you hear a negative sound, your program is too long.
- Botley will power down after 5 minutes of non-use. Press the center button on top of Botley to wake him up.
- Pastikan bateri baru dimasukkan dengan betul dalam Botley dan Pengaturcara Jauh.
- Check that nothing is obstructing the lens on the bottom of Botley.
Botley's Moves
- If Botley isn't moving properly, check the following:
- Be sure Botley's wheels can move freely and are not blocked by anything.
- Botley can move on a variety of surfaces. The toy works best on smooth, flat surfaces like wood or tile.
Spesifikasi Produk
| Ciri | Perincian |
|---|---|
| Dimensi Produk | 6 x 8 x 8 inci |
| Berat Barang | 11.5 auns |
| Negara Asal | China |
| ASIN | B083T5G5ZK |
| Nombor Model Item | LER2941 |
| Umur Disyorkan Pengilang | 4 - 7 tahun |
| Tarikh Tayangan | 1 Januari 2020 |
| Pengeluar | Sumber Pembelajaran |
Waranti dan Sokongan
For any questions, troubleshooting assistance, or information regarding warranty, please contact Learning Resources customer support directly. Visit the official Learning Resources website for contact details and further product information.
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